THE ORC SAGA After the defeat of the LORDAEON empire the remnants of the human armies were forced to flee north with women and children in hops to start a new life among the human society of KLAXEN the Yellow people. And it is thus that the smallish horde armies chase them in hopes to cut them off from a safe ground. Yet the orcs are not without a loss. Orgrim Doomhammer of the blackrock clan was slain in battle along with gul'dan and cho'gall. The only powerful clan left is that of the Black tooth grin clan who honor the color black. Yet there leader Rend and maim son of blackhand the destroyer were captured at the mercy of KLAXEN alliance. Thus hoping to regain control of these last great leaders you set off to find the final defeat! Mission one In attempts to rescue rend and maim one of the lesser clans, twilights' hammer, have supplied you with a few elite troops that will be used to rescue them. In addition you are to capture an runestone that will allow clan death knights to enhance their powers further. A temple of the dammed recently built by gul'dan before his death will supply your mages with vast magical powers that should aid in the destruction of their forces. Mission two rend and maim have taken it upon themselves to tell you of the location of a small group of blackrock clan troops the left doomhammers ways behind after the death of blackhand. Traveling with rend and maim you arrive at the well fortified village. Seeing these troops as good units to mount and attack you prepare to lay siege upon a tiny lordaeron camp that was part of the fleeing human mob. Engage and destroy all human opposition! Be wary for it is rumored a small azeroth encampment of villagers is hidden in a forest to the south. Mission three building up a sizable army you are now ready for a strong engagement. Build a fleet of escorts and move your troops to the isle of KLAXEN. There is the KLAXEN alliances island homeland. Destroying their town will cripple the aid going to the lordaeron fleers and enhance your chances against their somewhat dangerous army. Leave no humans alive. Mission 4 the fleeing armies had to travel across a giant ice bridge to get to safer more solid land. It would make logical sense to set up an army base as a rear guard for their main army. It is rumored that aside from the lordaeron army a remaining group of KLAXEN alliance troops and dalaran guards are said to be protecting the lordaeron camp. Also a few of doomhammers ex-troops have been captured by the kul tiras scout boats are keeping a mage and a few warriors hostage. Rescue these as well as locate a force of the gul'dans troops rumored to be in the eastern area of the icebridge. Mission 5 you have finally caught up with azeroths nave fleet and a large portion of lordaeron's force. Destroy them both by sea or by land. To aid you to other clans some what in turmoil, blackrock and stormreaver are said to be offering help in turn of joining in the attack! So destroy their fleet and crush the large lordaeron outpost mission 6 the final battle is upon us. As lordearon, kul tiras, azeroth and stormgarde troops are stranded on a mining island it is your duty to wipe out their town using any means devisable. Kill, maim , hurt and slaughter are all viable options. So enjoy your victory. 'ah smell of victory is sweet!'.......... ORK CHAOS this mission is an additional mission for those with the nerve to play it. It can be fairly easy if you build up an army and kill them quickly but make a huge army over a period of a few hours and attack. The battle can be great fun!! It took me almost 3 hours to beat it! But when I did they fell hard with almost 280 deaths inflicted upon them.